Halo Infinite dev team answers questions about Zeta Halo: What we learned | Laptop Mag
Halo Infinite dev squad answers questions about Zeta Halo: What we learned
The dev team behind Halo Infinite gathered for another Ask343 event where fans got to ask questions to 343 Industries about the game and what volition exist included in Zeta Halo.
Questions concerning day/night cycles, weather systems, wildlife and more were answered by Atomic number 82 Sandbox Designer Quinn DelHoyo, Pb World Designer John Mulkey, Gameplay Managing director Troy Mashburn and Campaign Art Lead Justin Dinges.
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Everything we know nearly Zeta Halo so far
The Q&A is long so keep that in mind when you play the in a higher place video. The curt of it is that the day/night cycle will change how enemies wait and react around the ring. The dynamic weather is limited to winds and fogs. There will exist no hostile wildlife in the environment, but you lot'll see something like space gophers and birds. Also, during the night cycles, you'll meet that some creatures have bioluminescent qualities.
When the team was asked nearly bringing back dual-wielding weapons, the respond was basically no. And every bit far as the multiplayer and story goes, you won't be able to play Elites. There volition be no weapon upgrades, merely you can upgrade your equipment and find new weapon variants throughout the entrada.
The other interesting question was about biomes. The devs stated that the main biome is going to exist the Pacific Northwest area on the band, but within that, there volition be sub-biomes, like high-distance areas, swampy wetlands, state of war-torn areas, cave areas equally well as the obvious techy precursor areas.
And one of the more unprecedented features is the ability to knock things off of the edge of the ring, only it's not easy. There's a bully trivial summary on Reddit of the Q&A that you can read if you don't desire to lookout the entire video.
Source: https://www.laptopmag.com/news/halo-infinite-dev-team-answers-questions-about-zeta-halo-what-we-learned
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