Image via Singularity Six and IGN (YouTube)

There are a few unlike ways to run an MMO if y'all want to make money off of information technology. Gaming is, subsequently all, a business organization. So many people have been looking at Palia, an upcoming MMO from studio Singularity 6, and wondering if it will exist subscription-based or require an upwardly-forepart purchase to play.

The answer is, surprisingly, neither. Co-ordinate to a blog post on the game's website, Palia will be free-to-play with the selection to purchase in-game cosmetics. The developer explained that this was to remove every bit many potential barriers equally possible to people playing the game. According to the same blog postal service, no aspect of core gameplay, from leveling to achievements, will be tied to the in-game buy system.

Palia is set up in a earth where humans, at the height of their power and with greater mastery of the arcane arts than whatsoever other race in the world, disappeared thousands of years agone, only to reappear recently. Players will take the part of one of these humans every bit they explore the globe for the outset time. The game appears to take more than cues from Animal Crossing and Stardew Valley than more combat-focused games like World of Warcraft or Lost Ark, focusing on edifice a cozy customs rather than fighting monsters.